A collection of short animations, infographics, and personal projects I've worked on over the years.
Reel Spring 2017
Tree Swallow, Jonald (dancing guy), Within Reach, concept/design/animation, AfterEffects, personal projects, fall 2014-2016 Bob's Burgers intro, fan submission, character design adaption/construction/animation, AfterEffects, spring 2017 Benson from "Regular Show", construction/animation, AfterEffects, personal project, fall 2015 "Door", concept/design/animation/composite, ToonBoom Harmony, Photoshop, and AfterEffects, MFA Visual Narrative, School of Visual Arts, winter-summer2016 Pitch work, animation, AfterEffects, spring 2017 School of Visual Arts, MFA Visual Narrative "What's Your Story" campaign gif, design/animation, AfterEffects, fall 2016 Health Aware Next, "Cupid's Attack", The Bloc, animation, AfterEffects, spring 2017 "Make It Local" whiteboard animation, The Bloc, design/animation, Illustrator, AfterEffects, fall 2016 pipe cleaner man, animation, AfterEffects, fall 2016 "Underbrush Understudy", additional animation, AfterEffects, fall 2016 Pitch work, animation, AfterEffects, spring 2017 "Version One", animation, AfterEffects, fall 2015 "The Cat Burglar", concept/design/animation, AfterEffects, MFA Visual Narrative, School of Visual Arts, spring 2015 Citizen Primer: Deficit/Debt, design/animation, an Eric Patrick project series, spring 2014
song: "Beatophone" by Caravan Palace
Thesis project for my MFA in Visual Narrative from the School of Visual Arts, 2016
The production from script to screen took from January 2016 -July 4th 2016 to complete. I wrote the script, and then storyboarded the entire thing in Toonboom Storyboard Pro. I imported the storyboard into Toonboom Harmony, where I animated the characters in roughs, outlines with lipsync, color, and shading, and then exported the characters as PNG sequences into AfterEffects, where I composited in the backgrounds.
I used various techniques in AfterEffects to create lighting, shadows, effects, and atmosphere. The entire project was then edited in Adobe Premiere, and sound designed in Audition. It was shown at SVA's Gramercy Gallery in an installation designed around the characters from July 9-26th, 2016.
The trailer for my thesis project, Door, for the MFA Visual Narrative program at the School of Visual Arts. I wrote, directed, sound designed, and animated the project from summer 2015 to summer 2016 for its debut screening at the SVA Gramercy Gallery from July 9-26th, 2016.
Door is the story of Gaia, a teenager who has just moved into a creepy house with her mother and is determined to hate it, despite her mother’s reassurances. When a mysterious green door begins to stalk Gaia, she literally stumbles through it into another world, one that manifests a person’s greatest fear- in Gaia’s case, spiders. Though the door repeatedly attempts to trap her in its world, her mother refuses to believe her. In the end, Gaia must summon the bravery to face her fears and come together with her mother to defeat the evil living just behind the door.
Seven years ago I had a nightmare in which I had been pushed through a mysterious door into a world full of horrifying monsters, wearing only my pajamas, and armed only with a bat. I woke up in a sweat, and I wrote it all down.
Gaia’s story explores the idea of bravery in the face of the unknown, emphasizing the kind that has to come from gumption rather than sense. We are not always brave when we need to be, but part of growing up is realizing that in the face of impossible forces, big changes, and the ever-approaching future, there’s no way to go but forward, one way or another. Whether it’s looking out into the world as a young adult with no plans, into the dark alone with a flashlight, or at a door you have no choice but to walk through, we all have to face the unknown at one time or another. The real question is will we open our eyes when we face it?
My final Digital Short Story project for the MFA Visual Narrative program at the School of Visual Arts, spring 2015
I created all visual elements of this piece in Adobe Illustrator, and animated/composited in AfterEffects. The characters were animated using the DUIK plugin. Then, the entire animation was edited in Premiere, and sound designed in Audition. The project took from January to April 2015 to complete, script to screen.
The Cat Burglar
A humble Burglar's routine robbery goes awry when he is forced to steal a cat along with his prize. But when the cat worms its way into the Burglar's heart, he finds it hard to return to his lonely life without it.
I was given a comprehensive storyboard, the voiceover file, and the AI files for all assets. I completed the animation in AfterEffects, which took about a week.
Version One Enterprise Agile Solution
Two parts of a series of six infographics explaining government programs and concepts. I was given a script, and subsequently created the visual concept, design, and animation myself.
For the Affordable Care Act, I used a flat background and recurring bloblike characters to represent individuals. I created all assets in Photoshop and used AfterEffects to animate them.
For the Deficit and the National Debt, I created elements in Illustrator and used AfterEffects to animate. I also used a camera in AfterEffects to keep the background stagnant.
Citizen Primer: Deficits and the National Debt
Citizen Primer: Affordable Care Act (Obamacare)
"These short pieces are meant for anyone that has an interest in domestic US politics, though they are targeted at low-information voters. This project will remind voters (and future voters) of the relevance of the political process to their lives and give them a more complete knowledge of these processes. We hope the pieces also act as a model for effecting change in their world, encouraging others to create similar pieces as a form of social advocacy."
I created this character in Illustrator and was waiting for the appropriate technology to help him dance. I got my chance when the Rubberhose plugin was released. This was animated in AfterEffects.
And now, a dance.
Benson, from Regular Show
I created the character out of shape layers in AfterEffects, and used the Rubberhose plugin for his arms and legs. I wanted to experiment with a smoother animation technique in AfterEffects that did not rely on importing vector files and converting them.
Made with shape layers in AfterEffects, and rigged using Joysticks'n'Sliders.
The Boiling Point
My NO|ON (Narrative Object-Object Narrative) project for the MFA Visual Narrative program. We were given one object and one color to incorporate into a visual narrative featuring a preconceived character.
Object: Rubber Lobster
We were given the project assignment a few days before the July 4th break Summer 2014, and when we came back we had about 2 weeks of scripting and storyboarding, and then half a week to create a project.
I based my concept of this project off of Disney's "The Telltale Heart" animation narrated by James Mason.
I created all of the illustrations as independent assets and scanned them into Photoshop, where I shaded and cleaned them up. Then, I recorded the audio track, assembled the best cut, and animated the elements against the audio in AfterEffects. I sound designed this project in Audition.
With the assignment restrictions, I wanted to focus on how to tell a story through movement, timing, and fades, rather than character acting.
The Boiling Point
Karl, the captain of a flying ship, holds mob boss “The Lobster” at gunpoint, demanding his long overdue payment. The pressure mounts as his desperation increases and a storm finally catches up to him.
One of my animation practice tests based on idioms. I wanted to experiment with AfterEffects camera angles and a seamless use of the pin tool.
As the Crow Flies
One of my practice tests based on idioms. I wanted to incorporate vector time-remapping character animation and text in order to communicate a point. Animated in AfterEffects.
As the crow flies
Muybridge Horse in Perspective
I wanted to not only draw an animal running sequence, but to experiment with zooms and changes of angle in a 2D handdrawn environment.